Deep web game

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She explains that darkwebSTREAMER will feel more ‘intentional’, as a result of randomly generated elements being fed back to you as memories, patterns, and motifs. Ryan mentions the 90s artificial life simulator, Creatures, as an inspiring example of innovation, and the ‘vivid’ stories told by players of Dwarf Fortress, Crusader Kings and RimWorld, where emergent narratives are ‘created from a game’s random component parts.’ Image: darkwebSTREAMER I’m not sure what the eventual consequences of #underyourskin might be, but I picture them being messy.

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I noticed tags like #underyourskin (referring to the aforementioned worms) and the very ominous #catlover (after I adopted a stray). Roleplaying, at this early stage, feels less about decision-making (although you do make decisions) and more about what happens to you, via randomisation, statistics, checks, and game states, creating a feeling of fluid inevitability across multiple playthroughs. What engages these people, if they are, in fact, people? Could content cross a line, or would their voyeuristic impulse prevail, no matter what I did, no matter what happened next? After broadcasting a minor incident with an envelope full of (bodily invasive) black worms, I became curious about who was watching my streams.

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